no-self-assign
Disallow assignments where both sides are exactly the same
✅ Recommended
The "extends": "eslint:recommended"
property in a configuration file enables this rule
自我赋值没有效果,所以可能那些是由于不完整的重构而产生的错误。 这些表明你应该做的事情仍然存在。
foo = foo;
[bar, baz] = [bar, qiz];
规则细节
这条规则的目的是消除自我分配。
使用此规则的错误示例:
Open in Playground
/*eslint no-self-assign: "error"*/
foo = foo;
[a, b] = [a, b];
[a, ...b] = [x, ...b];
({a, b} = {a, x});
foo &&= foo;
foo ||= foo;
foo ??= foo;
使用此规则的正确示例:
Open in Playground
/*eslint no-self-assign: "error"*/
foo = bar;
[a, b] = [b, a];
// This pattern is warned by the `no-use-before-define` rule.
let foo = foo;
// The default values have an effect.
[foo = 1] = [foo];
// non-self-assignments with properties.
obj.a = obj.b;
obj.a.b = obj.c.b;
obj.a.b = obj.a.c;
obj[a] = obj["a"];
// This ignores if there is a function call.
obj.a().b = obj.a().b;
a().b = a().b;
// `&=` and `|=` have an effect on non-integers.
foo &= foo;
foo |= foo;
// Known limitation: this does not support computed properties except single literal or single identifier.
obj[a + b] = obj[a + b];
obj["a" + "b"] = obj["a" + "b"];
选项
这个规则也有检查属性的选项。
{
"no-self-assign": ["error", {"props": true}]
}
props
- 如果这是true
,no-self-assign
规则会警告属性的自我分配。默认为true
。
props
使用 { "props": false }
选项的正确示例:
Open in Playground
/*eslint no-self-assign: ["error", {"props": false}]*/
// self-assignments with properties.
obj.a = obj.a;
obj.a.b = obj.a.b;
obj["a"] = obj["a"];
obj[a] = obj[a];
何时不用
如果你不想通知自己的任务,你可以安全地禁用这个规则。
Version
This rule was introduced in ESLint v2.0.0-rc.0.